#include "stdafx.h"

#include "Block.h"

namespace ETM
{
	Block::Block()
	{
		colType = Passable;
		value = 0;
		falling = false;
		moved = false;
	}

	Block::Block(CollisionType colType, int value)
	{
		this->colType = colType;
		this->value = value;
		falling = false;
		moved = false;
	}
}